Tagged quantization
3 write-ups.
Error Feedback, Gradient Compression, and Why Adam Breaks It
Error feedback makes a biased gradient compressor unbiased over time, and under SGD it restored the full-precision trajectory to three digits. Under Adam it landed 1.9 times further from the optimum than no correction at all, and the fix I published helps just as much with no quantization in the run.
A Better FP4 Gradient Quantizer That Training Couldn't Notice
A per-block scale that cuts FP4 gradient-quantization error on 45 of 45 tensors, 14% against the published state of the art, two rented-GPU training runs that landed within noise anyway, and the measurement that explains both: the gap only shows at million-token batches, 35 to 643 times larger than anything I ran.
Comparing INT4 and NVFP4 Palettes on Real Gradient Tensors
A palette study on synthetic blocks said evenly-spaced INT4 beats NVIDIA's FP4 grid once a Hadamard rotation gaussianizes the data, and loses by 2.3x without it. On real gradient tensors it wins either way, 41 of 45 without the rotation, because my stand-in for unrotated data put the outliers in the wrong place.